From the box...
"In this game you are an ambitious Roman general and your goal is to become Caesar, absolute monarch. As you journey around the Roman empire, you must conquer Garrison Forts and make your way to the capitol in Italy to be proclaimed Caesar. With the other generals on the same mission, you may need to battle them with your army or hope that the goddess Fortuna is on your side.
Discover the fascinating history of the Roman Empire with this deluxe board game, featuring the Emperors, gods and culture of this period. With over 250 questions, chance and army cards, beautifully illustrated playing board, tokens and a lovely Roman numerals die, this is a game to treasure."
The game is for 2-4 players, ages 8 and up.
1 game board, 4 tokens, 1 die, 1 rules booklet, 200 cards consisting of - 87 question cards, 13 Garrison Fort cards, 78 Chance cards and 22 Army cards.
From the Pollard Family...
Upon opening the box, we were impressed by the board design and the sturdiness of the playing pieces. The brightness of the board was eye-catching, and certainly caught the interest of us all. Chelsea (15) started to set up the game, she soon learnt that reading the instructions was an absolute necessity. This isn't a self-explanatory game, you do need to take a little time to read the booklet.
The instruction booklet itself is clearly written on quality paper and littered throughout with facts and figures relating to the Romans. It explains that there is the opportunity for a short, medium, or longer game, lasting 20, 40 or 60 minutes respectively (approx time estimation).
At first we were a little puzzled as to where the starting point on the board was, but upon reading those (all important) instructions, it was clear that each player started at the named Fort on their Garrison Fort card which is dealt at random at the start of the game. Players throw the die and move in any direction on the board. The board contains circles which the counters move across. Some of the circles relate to a specific card which the players picks up and acts upon during their turn.
Quis Cards: There are 3 different levels of multiple choice questions on each card - 1, 2, or 3 - easy to difficult. If you choose a level 1 question and get the answer correct, you move forward one space, if you get it wrong, you move back one space. 2 spaces for level 2, 3 spaces for level 3. The correct answer on the cards are in bold type and underlined, so the person to your left reads the question for you.
Army Cards: These cards are shuffled in with the Fortuna cards. An army card has a picture and points value, and are used during battles for Forts.
Garrison Fort Cards: These cards need to be collected to become Caesar. By landing on a Fort image, the player is able to capture that Fort and pick up the relevant card unless it has been already been conquered by another player. In the case of the latter, the Army cards come into play. Both players choose an army card they have in their possession and roll the die. The points displayed on the army card are added to the number thrown on the die and the player with the highest total wins the Fort.
Fortuna cards: These are shuffled with the Army cards and carry instructions such as "Mercury brings you good news from the gods. Roll again."
|Fortuna card, Quis card with multiple choice questions, Garrison Fort card.|
Our ages range from 35 down to 5 years, and we all enjoyed playing this game. Initially it appeared confusing, but once played a couple of times it became clearer and easier to understand. It appeals to the boys (aged 13 and 5) because of the sense of conquering armies and battles, whilst the girls (aged 15 and 9) loved the history aspect. I like the fact that the children are learning through play with such ease, and there is plenty of scope for further study. It's certainly a good discussion starter with plenty of educational value.